How Hoshibo works

Hoshibo, a little companion who grows with your child

Hoshibo is a baby explorer from a faraway planet. His pod chose Earth and landed right next to your child, because he wants to learn how life works here. Each morning and bedtime routine your child finishes teaches Hoshibo a little more about Earth, and he grows up along the way.

Nova the companion at the Explorer stage, with the Keeper suggesting a new look

Notices the wins

Every completed task gets a little celebration from the companion. Missed tasks just stay blank. Never a red X, never called out.

Grows with time, not performance

Hoshibo grows up as the weeks go by, so your child can never fail it. Each new stage opens new ways to customise them.

Routines are the main mission

A short run of steps, in order, that gets your child ready in time.

Sam's Home screen: homework under way with its little timer, the "School evening" routine starting at 19:25, and today's tasks below

Routines

Ordered steps towards a deadline

Getting out the door, getting into bed. Hoshibo shows the step they're on and what's next, so no one has to keep track in their head.

Tasks

Any time, any order

A standalone thing to do today. Brush teeth, feed the dog, read for 20 minutes. No fixed order, no fixed time. Complete it whenever it fits.

Time you can actually see

Time passing is hard for many kids to feel, so Hoshibo makes it something they can see.

The "Do homework" task with its shrinking timer disk and two of its little steps ticked

See time passing at a glance

A shrinking disk makes time visible at a glance, with optional reminders to help your child stay focused and know when it's time to move on.

Flexible timing for every task

The timer can be turned on or off for individual tasks, giving your child support where they need it. It's there to guide and encourage, never to make them feel they've failed.

Stars are never taken away

A finished morning or bedtime routine earns a star. Finishing most of its timed steps before their disk empties earns a bonus star. Stars only go when your child spends them, never as a punishment.

Sam's stars: 14 to spend, 14 earned in all, and star pieces building towards the next star

Every star is earned, never lost

Every completed routine earns a star, with chances to collect bonus stars along the way and for finishing on time. Each star represents something Hoshibo has learned about life on Earth alongside your child. Missed bonuses never mean lost stars. Stars are only used when your child chooses to spend them on rewards.

Exchange stars for new looks

The mysterious Keeper exchanges earned stars for Earth-inspired colours, clothes and accessories, helping Hoshibo look more at home on Earth as they learn about life here.